What if you could sense magnetic fields like a bird? Grow your own wearables from living materials? Co-create with silkworms and mycelium? Explore the intersection of living systems and technology through the eyes of artists, designers, and visionaries reimagining what it means to be alive.
What does it mean to be alive when biology and technology merge? Explore through art, not engineering.
Your body is not a fixed form—it's a designed space. Explore Madeline Schwartzman's approach to wearables, prosthetics, and sensory extensions that redefine embodiment.
Materials that grow, heal, and respond. Learn Neri Oxman's Material Ecology—co-fabricating with silkworms, mycelium, and bacterial cellulose.
Beyond five senses. Explore echolocation, magnetoreception, infrared vision—wearables that give you new ways to perceive the world.
Living sculptures and bio-designed organisms. Eduardo Kac's glowing rabbit, tissue-engineered art, and the ethics of creating life.
Robots that move like octopuses and grow like plants. Why "soft" matters—safety, adaptability, organic movement inspired by nature.
Stelarc's Third Hand and body modifications. What happens when humans evolve through technology? Exploring obsolescence and enhancement.
Curated writings from artists, philosophers, and designers exploring bio-robotics through humanistic lens—not textbooks.
Donna Haraway's "Cyborg Manifesto," Stelarc's "Obsolete Body," writings that shaped how we think about technology and embodiment.
Madeline Schwartzman's "See Yourself Sensing" and "Alive," William Myers' "Bio Design," MoMA's "Broken Nature" exhibition catalog.
Neri Oxman's Material Ecology papers, Alexandra Daisy Ginsberg's "Better," research on bio-textiles and living architecture.
Michael Sandel on enhancement, Margaret Atwood's bio-futures, Eugene Thacker's "Biomedia," body hacking philosophy.
Oliver Sacks' neurological tales, David Eagleman on brain plasticity, James Gibson's perceptual systems.
Dunne & Raby's "Speculative Everything," design fiction, futures thinking, and technological speculation.
52 thought-provoking concepts with examples and questions—not technical definitions, but ideas to spark wonder.
Proprioception, phantom limbs, embodied cognition, body schema, prosthetic memory, cyborgs, posthuman, body architecture.
Transgenic art, bio-fabrication, mycelium networks, spider silk, synthetic biology, living architecture, tissue engineering.
Soft actuators (muscles made of air), biomimetic robots, compliant mechanisms, wearable exosuits.
Umwelt, synesthesia, echolocation, sensory augmentation, haptic technology, telepresence, embodiment.
Creative resources for exploration, speculation, and making—no engineering degree required.
Design fiction templates, future scenario worksheets, body extension brainstorming cards, "what if" generators.
Kitchen-safe recipes: grow kombucha leather, make algae bioplastic, cultivate bacterial cellulose, build mycelium bricks.
Follow SymbioticA, Blast Studio (Neri Oxman), Faber Futures, bio-art labs, and pioneering artists to watch.
Must-visit shows, bio-hacker spaces (non-technical welcome), Ars Electronica, design residencies, online galleries.
Body mapping worksheets, sensory extension sketches, prosthetic imagination exercises, body architecture drawings.
Complete collection of tools, recipes, artist resources, and design templates for bio-robotics exploration.
Create, speculate, question—hands-on projects and thought experiments for artists, designers, and curious minds.
Grow your own wearable, design a sixth sense device, body mapping & sensory architecture, living system co-creation with mycelium.
Bio-ethics futures workshop, material storytelling—practice thinking like a bio-robotics designer.
Bio-design ethics committee simulation, post-human fashion week—group activities for workshops and classrooms.
Stelarc's Third Hand, Kac's GFP Bunny, Oxman's Silk Pavilion, Neil Harbisson's antenna, Amy Karle's growing bones.