Metaverse Field Kit

Essential tools, templates, and resources for building virtual experiencesβ€”no coding required

This field kit provides everything you need to start creating metaverse experiences, from no-code platform guides to design templates and collaboration frameworks. Whether you're a designer, product manager, or creative technologist, these resources help you move from concept to reality.

πŸ› οΈ No-Code Platform Guides

Start building virtual experiences immediately with these accessible platforms. Each guide provides quick-start instructions, capabilities overview, and best use cases.

Mozilla Hubs + Spoke Editor

Easiest

What it is: Web-based social VR platform. No installation, works in browser. Spoke editor for room creation.

Quick Start (5 Steps):

  1. Visit hubs.mozilla.com and create free account
  2. Click "Create a Room" to generate instant meeting space
  3. Use spoke.mozilla.com to customize your room
  4. Drag-and-drop 3D models, images, videos into scene
  5. Publish and share your room linkβ€”anyone can join

What You Can Build Without Coding:

  • Virtual meeting rooms with custom environments
  • Art galleries with images and 3D models
  • Educational spaces with embedded videos
  • Event venues for presentations or gatherings

Asset Resources:

  • Spoke includes environment templates (office, gallery, outdoor)
  • Import GLB models from Sketchfab or Google Poly alternatives
  • Use built-in lighting and spawn point tools

Pricing & Limitations:

  • Free tier: Up to 25 concurrent users per room
  • Limitations: Graphics quality modest; limited interactivity
  • Best for: Quick prototypes, accessible meetings, education

Spatial

Easy

What it is: Professional metaverse platform with high visual quality. Works in VR, desktop, and mobile.

Quick Start:

  1. Download Spatial app or visit spatial.io
  2. Create account and photorealistic avatar from selfie
  3. Choose template (gallery, office, event space)
  4. Customize space using web-based builder
  5. Upload 3D models, images, or NFTs
  6. Share space link for others to join

What You Can Build:

  • High-fidelity virtual offices and workspaces
  • NFT galleries and art exhibitions
  • Product showcases and brand experiences
  • Professional presentations and events

Key Features:

  • Templates for common use cases
  • Photorealistic avatar customization
  • Screen sharing and media integration
  • Persistent spaces that save state

Best For:

Professional meetings, virtual offices, high-quality presentations, brand activations

Frame VR

Easy

What it is: Simple 3D gallery builder for showcasing work in VR/desktop.

Quick Start:

  1. Visit framevr.io
  2. Select gallery template or blank canvas
  3. Upload images, 3D models, or videos
  4. Arrange in 3D space using simple tools
  5. Publish and share URL

What You Can Build:

  • Portfolio galleries for designers and artists
  • 3D product showcases
  • Simple event spaces
  • Virtual exhibitions

Best For:

Artists, designers, and creators wanting quick 3D galleries without technical complexity

VRChat World Creation

Moderate

What it is: User-generated content platform with Unity-based world creation.

What You Need to Know:

VRChat requires Unity development knowledge. It's included here because it offers maximum creative control, but has a significant learning curve.

Getting Started:

  1. Download Unity (specific version for VRChat compatibility)
  2. Install VRChat SDK from vrchat.com
  3. Follow VRChat Creator documentation
  4. Use pre-made world prefabs as starting points
  5. Upload and test worlds in VRChat

Learning Resources:

  • VRChat Creator Docs: docs.vrchat.com
  • YouTube tutorials for VRChat world building
  • Community Discord for support

Best For:

Creators willing to learn Unity for maximum customization and access to large social VR community

πŸ“‹ Design Templates

Downloadable templates and frameworks for planning virtual experiences before building them.

01
Space Planning Template

Purpose: Plan 3D layouts using 2D sketching

What it includes:

  • Top-down grid for spatial layout
  • Scale reference guide (human scale)
  • Zones for different activities
  • Sight line and flow mapping

When to use: Before building any virtual space, sketch the layout to plan navigation and spatial relationships

02
User Journey Map

Purpose: Map user experience flow through virtual environment

What it includes:

  • Entry experience planning
  • Key interaction points
  • Decision branches and paths
  • Emotional journey stages

When to use: Planning event spaces, exhibits, or guided experiences where user flow matters

03
Social Interaction Framework

Purpose: Design for social presence and interaction

What it includes:

  • Capacity planning worksheet
  • Social vs private space zones
  • Communication channel plan
  • Moderation considerations

When to use: Designing community spaces, social events, or multiplayer experiences

04
Avatar Design Specification

Purpose: Communicate avatar requirements to 3D artists

What it includes:

  • Style reference guide
  • Technical specifications (poly count, rigging)
  • Customization options needed
  • Animation requirements

When to use: Working with 3D artists to create custom avatars

05
Platform Brief Template

Purpose: Communicate project requirements to engineers

What it includes:

  • Project goals and success metrics
  • Target audience and use cases
  • Technical requirements checklist
  • Platform selection rationale

When to use: Collaborating with technical teams on metaverse projects

βš–οΈ Platform Comparison Tools

Decision-making frameworks to choose the right platform for your project.

Social VR Platform Matrix

Comparison of social/collaborative metaverse platforms for meetings, galleries, and social experiences.

Platform Ease of Use Visual Quality No Installation Cost Best For
Mozilla Hubs β˜…β˜…β˜…β˜…β˜… β˜…β˜…β˜…β˜†β˜† βœ“ Yes Free Quick meetings, education
Spatial β˜…β˜…β˜…β˜…β˜† β˜…β˜…β˜…β˜…β˜… βœ“ Yes (web) Free + paid Professional presentations
Frame VR β˜…β˜…β˜…β˜…β˜… β˜…β˜…β˜…β˜…β˜† βœ“ Yes Free + paid Galleries, portfolios
VRChat β˜…β˜…β˜†β˜†β˜† β˜…β˜…β˜…β˜…β˜… βœ— No Free Custom experiences, social
Roblox β˜…β˜…β˜…β˜†β˜† β˜…β˜…β˜…β˜†β˜† βœ— No Free Games, young audience

Prototyping & Design Tools Matrix (2024-2025)

Specialized tools for VR/AR prototyping, spatial UI design, and content creation.

Tool Ease of Use Platform Cost Best For
ShapesXR β˜…β˜…β˜…β˜…β˜… VR (Quest) Free trial + paid Spatial UI/UX prototyping in VR
Mixamo β˜…β˜…β˜…β˜…β˜… Web 100% Free Character animation (2,000+ motions)
A-Frame + MindAR β˜…β˜…β˜…β˜†β˜† Web AR Free (open-source) Web AR without app install
8th Wall β˜…β˜…β˜…β˜†β˜† Web AR $99-$699/mo Enterprise web AR with AI
Lens Studio β˜…β˜…β˜…β˜…β˜† Snapchat AR Free Social AR (800M+ users)
Ready Player Me β˜…β˜…β˜…β˜…β˜… Web/SDK Free Cross-platform avatars
PlugXR β˜…β˜…β˜…β˜…β˜… Web AR Free tier + paid No-code AR creation
GMetriXR β˜…β˜…β˜…β˜…β˜† VR/AR/Web Paid Enterprise training/marketing

Social VR Platform Decision Guide

Choose Mozilla Hubs if:

  • You need a space ready in under 30 minutes
  • Accessibility is priority (no download required)
  • Budget is zero
  • Use case: education, team meetings, quick prototypes

Choose Spatial if:

  • Visual quality matters (client presentations, brand experiences)
  • You want professional virtual office space
  • NFT display is important
  • Use case: professional meetings, high-end showcases

Choose VRChat if:

  • You have Unity development resources
  • You need maximum customization
  • Target audience is VR enthusiasts
  • Use case: creative experiments, community-driven spaces

Choose Roblox if:

  • Building game-like experiences
  • Target audience is younger users
  • Creator monetization is goal
  • Use case: educational games, branded experiences for youth

Prototyping & Creation Tool Decision Guide

Use ShapesXR if:

  • You're designing spatial UI/UX for Vision Pro, Quest, or VR apps
  • You have access to VR headset (Quest recommended)
  • You want to prototype in 3D space, not on flat screen
  • Team needs shareable VR prototypes for collaboration

Use Mixamo if:

  • You need character animations for VR/3D experiences
  • You don't have motion capture equipment
  • Budget is $0 (completely free, commercial use allowed)
  • Use case: Animated NPCs, character showcases, VRChat avatars

Use A-Frame + MindAR if:

  • You're comfortable with HTML/JavaScript coding
  • You want web AR without app store submission
  • Open-source and community support are important
  • Use case: AR business cards, museum exhibits, WebXR games

Use 8th Wall if:

  • Building professional/enterprise web AR campaigns
  • Need maximum device compatibility (5B devices)
  • Budget allows $99-$699/month for production
  • Use case: Brand activations, location-based AR, e-commerce try-on

Use Lens Studio if:

  • You want to reach 800M+ Snapchat users instantly
  • Creating social AR filters, face effects, or AR games
  • 2025 AI features appeal to you (AI-powered creation)
  • Use case: Viral AR effects, brand filters, social marketing

Use Ready Player Me if:

  • You need cross-platform avatar system (works in 7,000+ apps)
  • Don't want to build custom avatar creator
  • Free SDK integration is important
  • Use case: Metaverse apps needing instant avatar creation

Use PlugXR or GMetriXR if:

  • You need no-code AR/VR creation (zero programming)
  • Building enterprise training or marketing experiences
  • Analytics and tracking are required
  • Use case: Corporate training modules, product showcases

πŸš€ Advanced Creation & Prototyping Tools (2024-2025)

Latest specialized tools for VR prototyping, character animation, web AR, and spatial computing. These tools represent the cutting edge of metaverse creation in 2024-2025.

ShapesXR

Easy 2024-2025

What it is: VR-native prototyping tool for spatial computing UI/UX design. Create interactive 3D prototypes inside VR headsets using hand tracking or controllers.

Recent Updates (2024-2025):

  • PBR Shaders: Physically-based rendering for realistic materials
  • "Attach to Body": Create UI elements that follow user's hands, head, or body
  • Industry Adoption: 300,000+ projects created, becoming standard for spatial UI/UX
  • Quest 3 Support: Optimized for latest VR hardware

Quick Start:

  1. Install ShapesXR on Meta Quest or compatible VR headset
  2. Create account at shapesxr.com
  3. Use hand tracking or controllers to draw 3D shapes in space
  4. Add interactivity with visual scripting (no code)
  5. Test prototypes immediately in VR
  6. Share links for team review

What You Can Build:

  • Spatial UI prototypes for Vision Pro, Quest apps
  • Interactive 3D mockups for client presentations
  • VR training simulations and walkthroughs
  • Immersive data visualizations

Best For:

UX designers, product designers, and spatial computing teams prototyping VR/AR interfaces without coding

Mixamo

Easy

What it is: Adobe's free character animation platform with automatic rigging and motion capture library. Upload custom 3D characters and animate them instantly.

Key Features:

  • Auto-Rigging: Upload any humanoid 3D model, Mixamo automatically creates skeleton
  • Motion Library: 2,000+ motion capture animations (walk, run, dance, combat, emotes)
  • 100% Free: No subscription, all animations free to use commercially
  • Format Support: Export to FBX for Unity, Blender, Unreal, VRChat

Quick Start:

  1. Visit mixamo.com (free Adobe account required)
  2. Choose character from library OR upload your own 3D model
  3. If uploading: Tool auto-detects joints, confirm placement
  4. Browse animation library, preview on your character
  5. Customize animation speed, arm spacing, trim length
  6. Download FBX with animation baked in

What You Can Build:

  • Animated NPCs for VRChat, VR experiences
  • Character showcases with emotes and gestures
  • Cinematic sequences for metaverse narratives
  • Game-ready characters with combat/interaction animations

Best For:

Anyone needing character animations without motion capture equipment or animation skills. Perfect for indie developers and metaverse creators.

A-Frame & MindAR

Moderate Active 2024-2025

What it is: Open-source web-based AR frameworks. A-Frame creates VR/AR with HTML, MindAR adds computer vision for image/face tracking.

Why Web AR Matters:

  • No App Install: Users access via web browser, works on iOS/Android
  • Instant Access: Share via URL or QR code
  • Cross-Platform: Same code runs on mobile, desktop, VR headsets

A-Frame Basics:

  1. Learn HTML basics (if not already familiar)
  2. Visit aframe.io for documentation
  3. Create 3D scenes using HTML tags like <a-box>, <a-sphere>
  4. Add VR mode with one line of code
  5. Host on GitHub Pages or any web server

MindAR Capabilities:

  • Image Tracking: Show AR content when camera sees specific images
  • Face Tracking: AR masks, filters, face effects
  • Integration: Works seamlessly with A-Frame
  • Visit github.com/hiukim/mind-ar-js for setup

What You Can Build:

  • AR business cards (scan card β†’ see 3D portfolio)
  • Museum exhibits with AR overlays
  • Product packaging AR experiences
  • WebXR games accessible via browser

Best For:

Developers comfortable with HTML/JavaScript wanting to create accessible AR experiences without app stores. Active community, well-documented.

8th Wall (Niantic)

Moderate 2024-2025

What it is: Niantic's enterprise web AR platform reaching 5 billion devices. Most advanced web AR with world tracking, occlusion, and GenAI integration.

Recent Updates (2024):

  • GenAI Integration: AI-powered 3D asset generation directly in platform
  • Reality Engine: Deploy to web, mobile apps, VR simultaneously
  • Geospatial AR: Persistent AR anchored to real-world locations
  • Visual Positioning System (VPS): Accurate AR placement using computer vision

Getting Started:

  1. Visit 8thwall.com, create account (free trial available)
  2. Use Cloud Editor for browser-based development
  3. Choose template: World AR, Image Target, Face Effects
  4. Customize with JavaScript (three.js or A-Frame)
  5. Test on phone via QR code instantly
  6. Publish: Get shareable URL

What You Can Build:

  • Location-based AR experiences (tourism, retail)
  • Brand activations with AI-generated 3D content
  • Web AR games with real-world physics
  • Virtual try-on experiences for e-commerce

Pricing Note:

Free tier available for development. Paid plans for production/commercial use ($99-$699/month depending on traffic).

Best For:

Professional AR campaigns, brands, agencies needing enterprise-grade web AR with maximum device compatibility.

Ready Player Me

Easy PlayerZero 2024

What it is: Cross-platform avatar creator used in 7,000+ apps and games. Create photorealistic or stylized avatars that work across metaverse platforms.

Recent Developments (2024):

  • PlayerZero: Consumer platform launched Oct 2024 - create avatars, collect digital fashion
  • AI Asset Generation: AI-powered creation of avatar accessories and outfits
  • Interoperability: One avatar works in VRChat, Spatial, Mozilla Hubs, web experiences
  • Developer SDK: Free integration for apps and games

For Users (Creating Avatars):

  1. Visit readyplayer.me
  2. Take selfie OR upload photo for instant avatar
  3. Customize: body, face, hair, clothing, accessories
  4. Export GLB file for use in VR/3D apps
  5. OR: Connect to supported platforms directly

For Developers (Integration):

  • Free SDK for Unity, Unreal, Web (JavaScript)
  • Users create avatars via web widget in your app
  • API delivers optimized 3D model
  • Documentation: docs.readyplayer.me

Best For:

Anyone needing quick photorealistic avatars, or developers building metaverse apps who want instant avatar creation without building custom systems.

Lens Studio (Snapchat)

Moderate Major 2025 Update

What it is: Snapchat's free AR creation platform with 800M+ monthly active users. Desktop app for creating AR lenses (filters, effects, games).

Major 2025 Updates:

  • AI-Powered Creation: Generate 3D assets and effects using AI prompts
  • Mobile Access: Build lenses on mobile devices, not just desktop
  • Lens+ Monetization: Creators can sell premium AR effects
  • Gaming Enhancements: More powerful scripting for AR games
  • Real-time 3D Body Tracking: Full-body AR beyond just face

Getting Started:

  1. Download Lens Studio (free, Mac/Windows) from ar.snap.com
  2. Complete built-in tutorials (AR Beginner series)
  3. Choose template: Face Effects, World AR, Landmarker, Games
  4. Customize using visual editor + JavaScript scripting
  5. Test on phone via Snapchat app instantly
  6. Publish to Snapchat for public use

What You Can Build:

  • Face filters with makeup, accessories, distortion effects
  • World AR: Place 3D objects in real environment
  • AR games played through Snapchat camera
  • Location-specific lenses for landmarks/events
  • AI-generated artistic effects

Reach & Distribution:

Publish to 800M+ Snapchat users instantly. Viral lenses can reach millions. Sponsored lenses available for brands.

Best For:

AR creators, social media marketers, and brands wanting mass reach. 2025 AI features make it accessible for non-technical creators.

More No-Code Platforms (2024-2025)

Easy - Moderate

HTC VIVERSE Create

What it is: No-code VR world builder for HTC Vive ecosystem. Drag-and-drop interface for creating social VR spaces.

  • Pre-made environment templates
  • Asset library for quick setup
  • Publish to VIVERSE platform
  • Visit: viverse.com

PlugXR

What it is: Cloud-based no-code AR platform. Create AR experiences via web dashboard, no programming needed.

  • Drag-and-drop AR editor
  • Image tracking, face filters, spatial AR
  • Analytics dashboard
  • Free tier available, visit: plugxr.com

GMetriXR

What it is: No-code platform for enterprise VR/AR training and marketing experiences.

  • Templates for product showcases, training modules
  • Deploy to VR headsets, mobile AR, web
  • Analytics and tracking
  • Visit: gmetri.com

ZapWorks

What it is: Zappar's AR creation suite with Designer (no-code) and Studio (advanced scripting) options.

  • WebAR deployment (no app needed)
  • Face tracking, image tracking, world tracking
  • Visit: zap.works

Open Source & Developer Tools

Advanced

Open Brush (formerly Tilt Brush)

What it is: Open-source VR painting tool. Create 3D art in VR, export as models.

  • Free, community-maintained since Google discontinued Tilt Brush
  • Works on Quest, PCVR
  • Export GLB for use in metaverse experiences
  • openbrush.app

VR Builder (Unity)

What it is: Open-source Unity tool for creating VR training without coding.

  • Visual node-based editor
  • Templates for training scenarios
  • Requires Unity knowledge
  • github.com/MindPort-GmbH/VR-Builder

OpenXR SDK

What it is: Cross-platform VR/AR standard. Develop once, deploy to any headset (Quest, Vive, Pico, etc.).

  • Industry standard API
  • Supported by Unity, Unreal
  • For developers building custom VR apps
  • khronos.org/openxr

Apple Reality Composer

What it is: Apple's AR authoring tool for iOS/Vision Pro. Mac app for creating AR experiences.

  • Visual editor, no code required
  • Integrates with Xcode for advanced features
  • Deploy to iPhone/iPad via AR Quick Look
  • Free with Mac

Choosing the Right Advanced Tool

For VR/Spatial UI Prototyping:

ShapesXR - Design Vision Pro/Quest interfaces in VR, no coding. Industry standard for spatial UI/UX teams.

For Character Animation:

Mixamo - Free, instant character rigging + 2,000 animations. Perfect for adding life to 3D characters.

For Web AR (No App Install):

A-Frame + MindAR - Free, open-source, great for developers. 8th Wall - Premium enterprise solution with AI features.

For Social AR (Mass Reach):

Lens Studio - Access to 800M+ Snapchat users. 2025 AI features make creation easier than ever.

For Cross-Platform Avatars:

Ready Player Me - Free SDK, works everywhere. Users create once, use in 7,000+ apps.

For Enterprise AR/VR:

GMetriXR, PlugXR - No-code platforms with analytics and templates for corporate training/marketing.

🎨 Asset Resources

Free and paid resources for 3D models, textures, sounds, and avatars.

3D Model Libraries

Sketchfab

sketchfab.com - Largest 3D model marketplace. Free and paid models in GLB format.

Best for: Finding ready-made props, environments, characters

Poly Haven

polyhaven.com - 100% free high-quality 3D assets with CC0 license.

Best for: Professional quality free assets

TurboSquid

turbosquid.com - Professional 3D models, mostly paid.

Best for: High-quality professional projects

Textures & Materials

Poly Haven (Textures)

Free PBR textures - seamless, high quality

Texture Haven

Free HDRIs for lighting environments

CC0 Textures

cc0textures.com - Free photogrammetry textures

Sound & Audio

Freesound

freesound.org - Community-uploaded sounds, various licenses

Ambient Sound Library

Environmental ambience for virtual spaces

YouTube Audio Library

Free music and sound effects

Avatar Systems

Ready Player Me

readyplayer.me - Cross-platform avatar creator, free

Best for: Quick photorealistic avatars

VRoid Studio

Free anime-style avatar creator

Best for: Custom stylized avatars

πŸ”§ Technical Literacy for Designers

Conceptual understanding of technical topics to collaborate effectively with engineersβ€”no coding required.

Game Engines (Unity & Unreal)

What they are: Software platforms for creating 3D interactive experiences.

What you need to know:

  • Unity: Most common for VRChat, many mobile VR apps. C# programming.
  • Unreal: Higher visual quality, used in high-end VR. Visual scripting available.
  • For designers: You don't need to code, but understanding engine capabilities helps scope projects realistically.

File Formats Guide

Common 3D formats:

  • GLB/GLTF: Web-standard format. Works in Hubs, Spatial, web platforms.
  • FBX: Widely supported in Unity/Unreal. Industry standard.
  • OBJ: Simple format, good for static models but no animations.
  • USD/USDZ: Apple's format for AR experiences.

For designers: Request GLB for web platforms, FBX for Unity/Unreal projects.

Performance Considerations

What affects performance:

  • Polygon count: Number of triangles in 3D models. Higher = prettier but slower.
  • Texture resolution: Larger textures look better but use more memory.
  • Draw calls: How many objects engine has to render. Fewer is faster.
  • Real-time lighting: Dynamic lights are expensive; baked lighting is faster.

For designers: Balance visual quality with performance. Test on target devices early.

Collaboration Guide

Working with engineers effectively:

  • Provide reference: Show examples of desired look, feel, interactions
  • Ask constraints: What's technically possible? What's the budget (time/money)?
  • Iterate together: Review builds frequently, adjust based on technical reality
  • Learn the basics: Understanding technical constraints makes you a better designer

Continue Your Journey

Next

Metaverse Activities

Apply what you've learned through hands-on exercises and design challenges.

Continue β†’
Study

Essential Readings

Deepen your knowledge with curated research and articles.

Read β†—
Menu