Essential tools, templates, and resources for building virtual experiencesβno coding required
This field kit provides everything you need to start creating metaverse experiences, from no-code platform guides to design templates and collaboration frameworks. Whether you're a designer, product manager, or creative technologist, these resources help you move from concept to reality.
Start building virtual experiences immediately with these accessible platforms. Each guide provides quick-start instructions, capabilities overview, and best use cases.
What it is: Web-based social VR platform. No installation, works in browser. Spoke editor for room creation.
What it is: Professional metaverse platform with high visual quality. Works in VR, desktop, and mobile.
Professional meetings, virtual offices, high-quality presentations, brand activations
What it is: Simple 3D gallery builder for showcasing work in VR/desktop.
Artists, designers, and creators wanting quick 3D galleries without technical complexity
What it is: User-generated content platform with Unity-based world creation.
VRChat requires Unity development knowledge. It's included here because it offers maximum creative control, but has a significant learning curve.
Creators willing to learn Unity for maximum customization and access to large social VR community
Downloadable templates and frameworks for planning virtual experiences before building them.
Purpose: Plan 3D layouts using 2D sketching
What it includes:
When to use: Before building any virtual space, sketch the layout to plan navigation and spatial relationships
Purpose: Map user experience flow through virtual environment
What it includes:
When to use: Planning event spaces, exhibits, or guided experiences where user flow matters
Purpose: Design for social presence and interaction
What it includes:
When to use: Designing community spaces, social events, or multiplayer experiences
Purpose: Communicate avatar requirements to 3D artists
What it includes:
When to use: Working with 3D artists to create custom avatars
Purpose: Communicate project requirements to engineers
What it includes:
When to use: Collaborating with technical teams on metaverse projects
Decision-making frameworks to choose the right platform for your project.
Comparison of social/collaborative metaverse platforms for meetings, galleries, and social experiences.
| Platform | Ease of Use | Visual Quality | No Installation | Cost | Best For |
|---|---|---|---|---|---|
| Mozilla Hubs | β β β β β | β β β ββ | β Yes | Free | Quick meetings, education |
| Spatial | β β β β β | β β β β β | β Yes (web) | Free + paid | Professional presentations |
| Frame VR | β β β β β | β β β β β | β Yes | Free + paid | Galleries, portfolios |
| VRChat | β β βββ | β β β β β | β No | Free | Custom experiences, social |
| Roblox | β β β ββ | β β β ββ | β No | Free | Games, young audience |
Specialized tools for VR/AR prototyping, spatial UI design, and content creation.
| Tool | Ease of Use | Platform | Cost | Best For |
|---|---|---|---|---|
| ShapesXR | β β β β β | VR (Quest) | Free trial + paid | Spatial UI/UX prototyping in VR |
| Mixamo | β β β β β | Web | 100% Free | Character animation (2,000+ motions) |
| A-Frame + MindAR | β β β ββ | Web AR | Free (open-source) | Web AR without app install |
| 8th Wall | β β β ββ | Web AR | $99-$699/mo | Enterprise web AR with AI |
| Lens Studio | β β β β β | Snapchat AR | Free | Social AR (800M+ users) |
| Ready Player Me | β β β β β | Web/SDK | Free | Cross-platform avatars |
| PlugXR | β β β β β | Web AR | Free tier + paid | No-code AR creation |
| GMetriXR | β β β β β | VR/AR/Web | Paid | Enterprise training/marketing |
Latest specialized tools for VR prototyping, character animation, web AR, and spatial computing. These tools represent the cutting edge of metaverse creation in 2024-2025.
What it is: VR-native prototyping tool for spatial computing UI/UX design. Create interactive 3D prototypes inside VR headsets using hand tracking or controllers.
UX designers, product designers, and spatial computing teams prototyping VR/AR interfaces without coding
What it is: Adobe's free character animation platform with automatic rigging and motion capture library. Upload custom 3D characters and animate them instantly.
Anyone needing character animations without motion capture equipment or animation skills. Perfect for indie developers and metaverse creators.
What it is: Open-source web-based AR frameworks. A-Frame creates VR/AR with HTML, MindAR adds computer vision for image/face tracking.
<a-box>, <a-sphere>Developers comfortable with HTML/JavaScript wanting to create accessible AR experiences without app stores. Active community, well-documented.
What it is: Niantic's enterprise web AR platform reaching 5 billion devices. Most advanced web AR with world tracking, occlusion, and GenAI integration.
Free tier available for development. Paid plans for production/commercial use ($99-$699/month depending on traffic).
Professional AR campaigns, brands, agencies needing enterprise-grade web AR with maximum device compatibility.
What it is: Cross-platform avatar creator used in 7,000+ apps and games. Create photorealistic or stylized avatars that work across metaverse platforms.
Anyone needing quick photorealistic avatars, or developers building metaverse apps who want instant avatar creation without building custom systems.
What it is: Snapchat's free AR creation platform with 800M+ monthly active users. Desktop app for creating AR lenses (filters, effects, games).
Publish to 800M+ Snapchat users instantly. Viral lenses can reach millions. Sponsored lenses available for brands.
AR creators, social media marketers, and brands wanting mass reach. 2025 AI features make it accessible for non-technical creators.
What it is: No-code VR world builder for HTC Vive ecosystem. Drag-and-drop interface for creating social VR spaces.
What it is: Cloud-based no-code AR platform. Create AR experiences via web dashboard, no programming needed.
What it is: No-code platform for enterprise VR/AR training and marketing experiences.
What it is: Zappar's AR creation suite with Designer (no-code) and Studio (advanced scripting) options.
What it is: Open-source VR painting tool. Create 3D art in VR, export as models.
What it is: Open-source Unity tool for creating VR training without coding.
What it is: Cross-platform VR/AR standard. Develop once, deploy to any headset (Quest, Vive, Pico, etc.).
What it is: Apple's AR authoring tool for iOS/Vision Pro. Mac app for creating AR experiences.
ShapesXR - Design Vision Pro/Quest interfaces in VR, no coding. Industry standard for spatial UI/UX teams.
Mixamo - Free, instant character rigging + 2,000 animations. Perfect for adding life to 3D characters.
A-Frame + MindAR - Free, open-source, great for developers. 8th Wall - Premium enterprise solution with AI features.
Lens Studio - Access to 800M+ Snapchat users. 2025 AI features make creation easier than ever.
Ready Player Me - Free SDK, works everywhere. Users create once, use in 7,000+ apps.
GMetriXR, PlugXR - No-code platforms with analytics and templates for corporate training/marketing.
Free and paid resources for 3D models, textures, sounds, and avatars.
sketchfab.com - Largest 3D model marketplace. Free and paid models in GLB format.
Best for: Finding ready-made props, environments, characters
polyhaven.com - 100% free high-quality 3D assets with CC0 license.
Best for: Professional quality free assets
turbosquid.com - Professional 3D models, mostly paid.
Best for: High-quality professional projects
Free PBR textures - seamless, high quality
Free HDRIs for lighting environments
cc0textures.com - Free photogrammetry textures
freesound.org - Community-uploaded sounds, various licenses
Environmental ambience for virtual spaces
Free music and sound effects
readyplayer.me - Cross-platform avatar creator, free
Best for: Quick photorealistic avatars
Free anime-style avatar creator
Best for: Custom stylized avatars
Conceptual understanding of technical topics to collaborate effectively with engineersβno coding required.
What they are: Software platforms for creating 3D interactive experiences.
What you need to know:
Common 3D formats:
For designers: Request GLB for web platforms, FBX for Unity/Unreal projects.
What affects performance:
For designers: Balance visual quality with performance. Test on target devices early.
Working with engineers effectively: